CyberRacers
  • INTRODUCTION
  • ECOSYSTEM
  • COMMUNITY AND ECONOMY
  • MISSION
  • GAMEPLAY
  • TECHNICAL INFO
  • NFT COLLECTIONS
  • TOKENOMICS
  • ROADMAP
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  • Allocation Of Funds Raised In Presale
  • Supply, Circulation, And Distribution
  • Presale And Liquidity
  • Ecosystem Fund
  • Team/Advisors
  • Airdrop/Bounty Program
  • Marketing

TOKENOMICS

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Last updated 26 days ago

The CRS token is the core of the metaverse-based game and the complete tokenomics of the token is decided keeping in mind the future goals and expansions for Cyber Racers.

Allocation Of Funds Raised In Presale

TOTAL
100%

LIQUIDITY

51%

TEAM / ADVISORS

9%

MARKETING

15%

DEVELOPMENT

25%

Supply, Circulation, And Distribution

The total supply of CRS tokens is around 1 billion. The 1 billion supply is strategically distributed to various phases to ensure that the token supply sustainability reduces as the token matures and at the same time ensures that the holders are rewarded. The token is also equipped with a quarterly manual burn cycle to further reduce supply and improve sustainability. The complete 1 billion supply attracts a 5% tax per transaction. The 5% tax on buy/sell is subjected to three different aspects to reduce the supply of the token. 2% of the tax charged goes to the native burn wallet of the project which will be part of the manual and auto burn features. 2% of the tax charged is redistributed to the already existing holders of the token and ensures that the supply is reduced and at the same time ensure the holders are rewarded. 1% of the tax collected is redirected to the native treasury of the project. The treasury of the project is maintained and managed by the members of the project through their very own native DAO. Any transaction that happens within and outside the treasury is transparent and available to the members of the project at all times to ensure there is reliability and trust within the community. The tokenomics of the token focuses more on aiding the deflationary nature and improving the sustainability of the token over some time. The 1 billion supply is divided into five aspects.

Presale And Liquidity

Out of the total supply, 45% is redistributed towards facilitating the presale and liquidity of the token. The project aims to increase the number of holders of the token with the presale planned within the roadmap. The contribution made to liquidity is to ensure that the token is perfect for governance and utility-based applications within the project and at the same time aid the deflationary nature of the token.

Ecosystem Fund

Nearly 35% of the supply is redistributed to the ecosystem fund that will be used to develop the existing features of the game and build new ones. Gaming on the metaverse is a dynamic vertical and the tokenomics is designed to ensure that there are funds available to ensure the scalability of the token with growing trends. The project is expected to have a staking feature post-release, which will be funded and directed using the funds in the ecosystem fund.

Team/Advisors

10% of the total supply is redistributed to the team and the advisors of the project to ensure that the project is updated to the latest demands of the market and doesn't turn out to be redundant. Efforts will be redirected towards hiring, and managing talent to scale the project to the next level.

Airdrop/Bounty Program

The project also is equipped with a bounty program that will reward members of the project who point out the flaws and defects found within the project that threatens the security of other members of the project. 5% of the total supply is redirected to the bounty program. The bounty allocated will be at the discretion of the project team and will be decided based on the severity and impact of the threat.

Marketing

The gaming industry and the people involved in the industry are increasing exponentially by the day. This calls for strategic and decisive marketing efforts to ensure people know and experience gaming on the metaverse. 5% of the total supply will be used for the marketing of the project and to increase the user base of the game to facilitate more transactions on Cyber Racers ecosystem.